![]() ![]() I suspect that at least one name reviewer just tapped through the scenarios in the app without actually playing them. This storm of negativity culminated in a couple of high profile reviewers posting middling reviews that, to my mind, showed these people to be behind the times, resistant to change, and quite honestly not very experienced with actually playing the game. And then the coded ire toward the diverse, inclusive character artwork started to creep in to the discussion, as did some folks who couldn't handle the psychic shock of seeing the name of a female lead designer on the box. Then there were the smug jackasses tapping out “HARD PASS” on their iPhones and tablets due to the fact that it’s an app-based game. Moronic “fans” posted idiotic messages to forums – please read this in the whiniest, most entitled manchild voice you can - “why don’t they just reprint 2 nd edition” or “we can only hope that this game fails so they will do a REAL 3 rd edition”. FFG released a not-so-great live play that caused middle aged white men to take to YouTube, pensively lamenting that this could be the death of the Descent brand. ![]() When the art was revealed and the app, there was wailing and gnashing of teeth. When it was first announced, the internet dogpiling started. I’d rather take a different approach for the remainder of my time here. Five stars, all the way.Īlright, so that’s all I’m going to give in terms of my review, don’t wait around for the rules summary. The app is brilliant to the point where I don’t think I ever want to play a game like this with a card-based AI or whatever again. It is a lighter but better game than Gloomhaven, yet it still provides an epic campaign with lots of surprises and unexpected turns. The mechanisms, particularly the way it handles strategic fatigue management, are engaging and the narratives it creates are always delightful, specific, and creative offering so much more in terms of story and character than what previous board games in this design space have managed to muster, even when leveraging mountains of junk components and cruft scenarios. It is a tremendous success – for the first time ever, a board game actually feels like a D&D session. It is the best and most important game released by a major publisher in 2021, and it is the new standard by which I will judge all future dungeon crawl or RPG style board games. Here’s my review of Descent: Legends of the Dark. ![]()
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